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<h1>Overview</h1>
= Warpigs Mode =
Warpigs Mode
''Warpigs'' is Machiavellic’s brutal PvP gauntlet — a twisted prisoner’s dilemma where greed and paranoia decide your fate.
Warpigs is Machiavellic’s brutal PvP gauntlet — a twisted prisoner’s dilemma where greed and paranoia decide your fate.
Schedule: Friday 3PM UTC → Sunday 3PM UTC
Important: All online players have their drones auto-deployed.


🔥 Core Idea
; Schedule
Farm barrels you get instant tokens, but you also feed the prize pot and paint yourself as a target.
: '''Friday 3PM UTC Sunday 3PM UTC'''


; Important
: All online players have their drones auto-deployed.


Hunt players → you can stop them from farming, but if nobody cracks barrels, the pot stays empty.
== Core Idea ==
* '''Farm barrels''' → you get instant tokens, but you also feed the prize pot and paint yourself as a target.
* '''Hunt players''' → you can stop them from farming, but if nobody cracks barrels, the pot stays empty.
* '''Balance''' → no barrels = no loot. Too many barrels = hunters feast.


== Mechanics (Example: 5,000,000 CV Tokens) ==


No barrels = no loot. Too many barrels = hunters feast.
=== 1. Barrels (3,000,000 tokens) ===
* Each barrel cracked: 20% instant drop to player, 80% into the communal prize pot.
* Example: Destroy 1,000,000 → 200,000 kept, 800,000 to pot.


⚙️ Mechanics (5,000,000 CV Tokens Example)
=== 2. Prize Pot Distribution ===
1. Barrels (3,000,000 tokens)
At event end, the pot splits among the top 4 ranked players (based on kills + deaths + collected score):
Each barrel cracked: 20% instant drop to player, 80% into the communal prize pot.
* 🥇 1st place: 40%
* 🥈 2nd place: 30%
* 🥉 3rd place: 20%
* 4th place: 10%


=== 3. Prisoner’s Dilemma ===
* If nobody cracks barrels → pot stays empty → everyone loses.
* If only one cracks → he fattens the pot but risks being swarmed.
* If many crack → pot grows fat → chaos reigns.


Example: Destroy 1,000,000 → 200,000 kept, 800,000 to pot.
== Example Outcome ==
* 5,000,000 tokens in barrels.
* 3.5M cracked 2.8M into the pot, 700k as instant drops.
* Pot is split among top 4 at event end.


 
== Why It Works ==
2. Prize Pot Distribution
''Warpigs'' creates constant paranoia:
At event end, the pot splits among the top 4 ranked players (kills + deaths + collected score):
* Farmers fatten the pot but gain visibility → become targets.
🥇 40% | 🥈 30% | 🥉 20% | 4th 10%
* Hunters thrive only if farmers take risks.
3. Prisoner’s Dilemma
* Everyone must decide: '''feed the machine or starve it.'''
If nobody cracks barrels → pot stays empty → everyone loses.
 
 
If only one cracks → he fattens the pot but risks being swarmed.
 
 
If many crack → pot grows fat → chaos reigns.
 
 
 
🩸 Example Outcome
5,000,000 tokens in barrels.
3.5M cracked → 2.8M into the pot, 700k as instant drops.
 
 
Pot split among top 4 at event end.
 
 
 
⚔️ Why It Works
Warpigs creates constant paranoia:
Farmers fatten the pot but bleed visibility → targets.
 
 
Hunters thrive only if farmers take risks.
 
 
Everyone must decide: feed the machine or starve it.

Revision as of 01:59, 3 October 2025

Warpigs Mode

Warpigs is Machiavellic’s brutal PvP gauntlet — a twisted prisoner’s dilemma where greed and paranoia decide your fate.

Schedule
Friday 3PM UTC → Sunday 3PM UTC
Important
All online players have their drones auto-deployed.

Core Idea

  • Farm barrels → you get instant tokens, but you also feed the prize pot and paint yourself as a target.
  • Hunt players → you can stop them from farming, but if nobody cracks barrels, the pot stays empty.
  • Balance → no barrels = no loot. Too many barrels = hunters feast.

Mechanics (Example: 5,000,000 CV Tokens)

1. Barrels (3,000,000 tokens)

  • Each barrel cracked: 20% instant drop to player, 80% into the communal prize pot.
  • Example: Destroy 1,000,000 → 200,000 kept, 800,000 to pot.

2. Prize Pot Distribution

At event end, the pot splits among the top 4 ranked players (based on kills + deaths + collected score):

  • 🥇 1st place: 40%
  • 🥈 2nd place: 30%
  • 🥉 3rd place: 20%
  • 4th place: 10%

3. Prisoner’s Dilemma

  • If nobody cracks barrels → pot stays empty → everyone loses.
  • If only one cracks → he fattens the pot but risks being swarmed.
  • If many crack → pot grows fat → chaos reigns.

Example Outcome

  • 5,000,000 tokens in barrels.
  • 3.5M cracked → 2.8M into the pot, 700k as instant drops.
  • Pot is split among top 4 at event end.

Why It Works

Warpigs creates constant paranoia:

  • Farmers fatten the pot but gain visibility → become targets.
  • Hunters thrive only if farmers take risks.
  • Everyone must decide: feed the machine or starve it.