Warpigs: Difference between revisions
Machiavellic (talk | contribs) No edit summary |
Machiavellic (talk | contribs) No edit summary |
||
| Line 2: | Line 2: | ||
<h1>Overview</h1> | <h1>Overview</h1> | ||
Warpigs Mode | |||
Warpigs is Machiavellic’s brutal PvP gauntlet — a twisted prisoner’s dilemma where greed and paranoia decide your fate. | |||
Schedule: Friday 3PM UTC → Sunday 3PM UTC | |||
Important: All online players have their drones auto-deployed. | |||
🔥 Core Idea | |||
Farm barrels → you get instant tokens, but you also feed the prize pot and paint yourself as a target. | |||
Hunt players → you can stop them from farming, but if nobody cracks barrels, the pot stays empty. | |||
No barrels = no loot. Too many barrels = hunters feast. | |||
⚙️ Mechanics (5,000,000 CV Tokens Example) | |||
1. Barrels (3,000,000 tokens) | |||
Each barrel cracked: 20% instant drop to player, 80% into the communal prize pot. | |||
Example: Destroy 1,000,000 → 200,000 kept, 800,000 to pot. | |||
2. Prize Pot Distribution | |||
At event end, the pot splits among the top 4 ranked players (kills + deaths + collected score): | |||
🥇 40% | 🥈 30% | 🥉 20% | 4th 10% | |||
3. Prisoner’s Dilemma | |||
If nobody cracks barrels → pot stays empty → everyone loses. | |||
If only one cracks → he fattens the pot but risks being swarmed. | |||
If many crack → pot grows fat → chaos reigns. | |||
🩸 Example Outcome | |||
5,000,000 tokens in barrels. | |||
3.5M cracked → 2.8M into the pot, 700k as instant drops. | |||
Pot split among top 4 at event end. | |||
⚔️ Why It Works | |||
Warpigs creates constant paranoia: | |||
Farmers fatten the pot but bleed visibility → targets. | |||
Hunters thrive only if farmers take risks. | |||
Everyone must decide: feed the machine or starve it. | |||
Revision as of 01:55, 3 October 2025
Overview
Warpigs Mode Warpigs is Machiavellic’s brutal PvP gauntlet — a twisted prisoner’s dilemma where greed and paranoia decide your fate. Schedule: Friday 3PM UTC → Sunday 3PM UTC
Important: All online players have their drones auto-deployed.
🔥 Core Idea Farm barrels → you get instant tokens, but you also feed the prize pot and paint yourself as a target.
Hunt players → you can stop them from farming, but if nobody cracks barrels, the pot stays empty.
No barrels = no loot. Too many barrels = hunters feast.
⚙️ Mechanics (5,000,000 CV Tokens Example) 1. Barrels (3,000,000 tokens) Each barrel cracked: 20% instant drop to player, 80% into the communal prize pot.
Example: Destroy 1,000,000 → 200,000 kept, 800,000 to pot.
2. Prize Pot Distribution
At event end, the pot splits among the top 4 ranked players (kills + deaths + collected score): 🥇 40% | 🥈 30% | 🥉 20% | 4th 10%
3. Prisoner’s Dilemma If nobody cracks barrels → pot stays empty → everyone loses.
If only one cracks → he fattens the pot but risks being swarmed.
If many crack → pot grows fat → chaos reigns.
🩸 Example Outcome 5,000,000 tokens in barrels. 3.5M cracked → 2.8M into the pot, 700k as instant drops.
Pot split among top 4 at event end.
⚔️ Why It Works Warpigs creates constant paranoia: Farmers fatten the pot but bleed visibility → targets.
Hunters thrive only if farmers take risks.
Everyone must decide: feed the machine or starve it.