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[[File:Screenshot 2025-10-02 at 6.38.34 PM.png|400px]] | [[File:Screenshot 2025-10-02 at 6.38.34 PM.png|400px]] | ||
= Warpigs Mode = | |||
Warpigs Mode | ''Warpigs'' is Machiavellic’s brutal PvP gauntlet — a twisted prisoner’s dilemma where greed and paranoia decide your fate. | ||
Warpigs is Machiavellic’s brutal PvP gauntlet — a twisted prisoner’s dilemma where greed and paranoia decide your fate | |||
; Schedule | |||
: '''Friday 3PM UTC → Sunday 3PM UTC''' | |||
; Important | |||
: All online players have their drones auto-deployed. | |||
Hunt players → you can stop them from farming, but if nobody cracks barrels, the pot stays empty. | == Core Idea == | ||
* '''Farm barrels''' → you get instant tokens, but you also feed the prize pot and paint yourself as a target. | |||
* '''Hunt players''' → you can stop them from farming, but if nobody cracks barrels, the pot stays empty. | |||
* '''Balance''' → no barrels = no loot. Too many barrels = hunters feast. | |||
== Mechanics (Example: 5,000,000 CV Tokens) == | |||
=== 1. Barrels (3,000,000 tokens) === | |||
* Each barrel cracked: 20% instant drop to player, 80% into the communal prize pot. | |||
* Example: Destroy 1,000,000 → 200,000 kept, 800,000 to pot. | |||
=== 2. Prize Pot Distribution === | |||
At event end, the pot splits among the top 4 ranked players (based on kills + deaths + collected score): | |||
* 🥇 1st place: 40% | |||
* 🥈 2nd place: 30% | |||
* 🥉 3rd place: 20% | |||
* 4th place: 10% | |||
=== 3. Prisoner’s Dilemma === | |||
* If nobody cracks barrels → pot stays empty → everyone loses. | |||
* If only one cracks → he fattens the pot but risks being swarmed. | |||
* If many crack → pot grows fat → chaos reigns. | |||
Example | == Example Outcome == | ||
* 5,000,000 tokens in barrels. | |||
* 3.5M cracked → 2.8M into the pot, 700k as instant drops. | |||
* Pot is split among top 4 at event end. | |||
== Why It Works == | |||
''Warpigs'' creates constant paranoia: | |||
* Farmers fatten the pot but gain visibility → become targets. | |||
* Hunters thrive only if farmers take risks. | |||
* Everyone must decide: '''feed the machine or starve it.''' | |||
Warpigs creates constant paranoia: | |||
Farmers fatten the pot but | |||
Hunters thrive only if farmers take risks. | |||
Everyone must decide: feed the machine or starve it. | |||
Revision as of 01:59, 3 October 2025
Warpigs Mode
Warpigs is Machiavellic’s brutal PvP gauntlet — a twisted prisoner’s dilemma where greed and paranoia decide your fate.
- Schedule
- Friday 3PM UTC → Sunday 3PM UTC
- Important
- All online players have their drones auto-deployed.
Core Idea
- Farm barrels → you get instant tokens, but you also feed the prize pot and paint yourself as a target.
- Hunt players → you can stop them from farming, but if nobody cracks barrels, the pot stays empty.
- Balance → no barrels = no loot. Too many barrels = hunters feast.
Mechanics (Example: 5,000,000 CV Tokens)
1. Barrels (3,000,000 tokens)
- Each barrel cracked: 20% instant drop to player, 80% into the communal prize pot.
- Example: Destroy 1,000,000 → 200,000 kept, 800,000 to pot.
2. Prize Pot Distribution
At event end, the pot splits among the top 4 ranked players (based on kills + deaths + collected score):
- 🥇 1st place: 40%
- 🥈 2nd place: 30%
- 🥉 3rd place: 20%
- 4th place: 10%
3. Prisoner’s Dilemma
- If nobody cracks barrels → pot stays empty → everyone loses.
- If only one cracks → he fattens the pot but risks being swarmed.
- If many crack → pot grows fat → chaos reigns.
Example Outcome
- 5,000,000 tokens in barrels.
- 3.5M cracked → 2.8M into the pot, 700k as instant drops.
- Pot is split among top 4 at event end.
Why It Works
Warpigs creates constant paranoia:
- Farmers fatten the pot but gain visibility → become targets.
- Hunters thrive only if farmers take risks.
- Everyone must decide: feed the machine or starve it.